Wednesday, September 30, 2009

My Spriggan Enchanter

My longtime fave, Beserkers, have a pretty easy life, all things considered, even though the latest Beta trims their power. I abandoned my last Demonspawn Beserker due to boredom.

For a change of pace, I adopted what seems like the opposite of a Beserker, a Spriggan Enchanter, one of the physically weakest races. There is much to love about Spriggans, although they are neither strong nor robust in hit points. Their inability to wear most forms of armour dissuades most players from even considering a feeble Spriggan.

Bear in mind, however, that no race is better at Dodging, which does compensate for lack of armour. Also, a Spriggan controls the terms of battle. If a battle is not going their way, Spriggans run away. They can outrun almost any monster in the game, including centaurs, and their competence in Translocations permits them to blink or teleport with comparative ease, once they have learned the required spells. Furthermore, a Spriggan grows so adept at stealth that he need not engage in prolonged melee with most monsters. With high competence in stealth and stabbing, a Spriggan can slay with just one swing of the sabre a Stone Giant. . .



or a Fire Giant. . .



or a Frost Giant. . .



Or a Golden Dragon. . .



or even, wonder of wonders, an Orb of Fire. . .



As you can see, Stabbing is nothing to sneeze at. The short sword may seem puny, but in the hands of an assassin, there is no better weapon. You might think that intelligent monsters are more resistant to surprise, but I even slew Boris the Archlich with a stab.

The Spriggan gets by on less food than other races, which means it can travel light, an important advantage for such a physically weak race. The ability to See Invisible means that unseen horrors are no longer a challenge, and the Elven Halls may be pillaged sooner.

Learn only those schools of magic that are easy for your chosen race. Avoid other schools in order to conserve XP. It makes little sense for a Spriggan to fool around with Conjurations, when it is far more competent in Enchantments. Better to let the XP trickle down into abilities such as Dodging, Stealth, and Stabbing. In fact, I recommend turning off training in Short Blades and Spellcasting and avoiding the use of missile weapons in order to master the critical assassin skills. No skills are more advantageous to the Spriggan than Dodging, Stealth and Stabbing.

My Spriggan learned just the following spells:



Note that I didn't attempt to get deep into elemental magic, conjurations or necromancy. That would be a waste, next to the potential of being a better Dodger.

And as for his thieving skills, he was quite the ninja. . .



Spriggans must conserve any vegetative food that they encounter, because they cannot eat meat. The biggest danger a young Spriggan faces is starvation. Your primary goal as a young Spriggan is to locate and plunder the Hive or find some other large supply of vegetative food. In fact, you must hurry about it, or you may die of hunger. Don't dally in the lower levels, but keep pressing on. Avoid activities such as spellcasting that cause hunger. Sometimes it is wise to leave regions of a level unexplored, in order to descend deeper into the dungeon in hopes of locating the all-important Hive--or a food shop.

Do not worship Feawn if you are a Spriggan. Her powers require vegetative food as a precursor. She is better suited for Mummies, who need never eat, or higher level characters that have already plundered the Hive. I renounced her early on, switching to Vehumet, who is more useful to a Spriggan spellcaster. Feawn held a grudge almost to the very end of the game, blasting my character with ice and ambushing my character with gangs of plants.

My Spriggan died several times, because I was accustomed to heavily armoured beserkers that can withstand massive damage in combat. With a Spriggan, if your hit points fall much below forty in the lower regions of the dungeon, then it is time to fly. A single well-aimed blow from a large monster can destroy a lightly armoured Spriggan. Dodging is never a sure thing and does not reduce damage, but only seeks to avoid it. A Spriggan must know when to run and when to be brave.

In the end, with moderate assistance from regen.bat, this Spriggan knew Victory. . .

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