Being good at a specific weapon improves the speed with which you can use it by about 10% every two skill levels. Although lighter weapons are easier to use initially, as they strike quickly and accurately, heavier weapons increase in damage potential very quickly as you improve your skill with them.
This favors a policy of polearms or other species of high-damage weapon, which is contrary to what I imagined was the best class of weapon, short blades. Oops! My bad. You haven't been letting your minotaurs run about equipped with only a short sword, have you? If so, my belated apologies. I will refund all the money you paid for my advice. I mean it. Every last cent. Just submit your receipt, if you don't mind.
It does not follow that two-handed weapons are superior to one-handed weapons, because shields represent a potent defense and going without them is, shall we say, imprudent? At least for most races. One has to balance offense against defense. Nevertheless, now that I have learned something new about the game, I am tempted to play as a Minotaur that specializes in Pole Arms and Crossbows. Who needs shields, anyway? Hulkus the Minotaur scorns shields. All he needs is a trusty glaive.
My assumption that short blades were superior was based in part upon the preference of the ancient Roman infantryman for the short sword. It was considered the most effective weapon in close melee, at least by the Roman army, if not other ancient nations. This has do to with its effectiveness in stabbing and slashing in very close encounters, which is the preferred method by which the Romans dispatched their enemies. A longer blade suffers from reduced maneuverability. In combat, Romans relied upon their large shields. Behind the shields, the infantrymen could endure small missile assaults and enjoyed protection from the longer weapons of their foes. Upon achieving close quarters, the infantryman could whip out his fast short sword, enjoying an advantage at whatever form of attack that he chose.
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