In Dungeon Crawl Stone Soup, I've begun to prefer demonspawn to all other races because of their wonderful propensity for beneficial mutations.
There's another, hidden benefit to demonspawn, as well. Hell-forged weapons are among the best that can be found in the dungeon, and a demonspawn gains racial bonuses for using a demon blade, whip, or trident. The question arises--which is better? The demon blade, demon whip, or demon trident? This is no trivial matter, because a demonspawn must choose which weapon class to study. A demonspawn that has achieved level fifteen in long swords is loathe to switch to Maces & Flails just because he discovers a demon whip.
Demon whips are, however, the most common class of hell-forged weapon, and I suggest that all demonspawn specialize in Maces & Flails for this reason alone. Balrugs almost always wield demon whips, for one thing. The second most common infernal weapon is the demon trident, and rarest is the demon blade.
I give demon tridents short shrift, because they receive a slight penalty (three points?) for one-handed use, and I prefer to equip all my demonspawn with shields. I only considered the one-handed weapons. The question then becomes, which is better--demon blade or demon whip?
The demon whip is faster:
But the demon blade causes more damage:
If speed is represented by 150 for the demon blade, then the demon whip is 20/150 faster, or 2/15. Fifteen goes into one hundred 6.6 times. Multiply 6.6 by 2, and the speed difference equals 13.2% in favor of the whip.
If damage is represented by 13/13 for the demon blade, then the demon whip causes only 10/13 damage, or 3/13 less damage. Thirteen goes into one hundred about 7.7 times. Multiply 7.7 by 3, and the damage difference equals 23.1% in favor of the blade.
Although the demon blade causes more damage, it is slower, but whether 13.2% is a factor worthy of note depends upon what I term your weapon philosophy. In my opinion, speed wins the day. This could be proven one way or the other by writing a computer program to simulate successive attacks with each weapon, but that's a bit further than I am prepared to go at this time. Instead, I rely upon intuition formed by experience.
I haven't even brought up the fact that demon whips enjoy a one-point bonus in accuracy, whereas demon blades incur a one-point penalty. Also, demon whips are as light as a feather, an important point for players lugging tons of junk. Finally, demon whips are plentiful, whereas the other weapons are difficult to find. The choice is clear for a demonspawn. The corollary to this general rule is that a demonspawn thus equipped had better carry a knife for slaughtering monsters.
Speaking of beneficial mutations, take a look at my character's list:
The mutations in bold red are permanent and arise as a demonspawn advances in levels. The mutations in gray text resulted from my character quaffing potions of mutation. Of course, sometimes harmful mutations arose, but I drank a potion of cure mutation to cure those. In general, mutations are helpful in the extreme, and every character should attempt to mutate, especially if a potion of cure mutation is available in case of an experiment that backfires.
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