Sunday, July 25, 2010
Reserve Scrabble
Reserve Scrabble, my latest idea, rectifies the problem of luck in the game of Scrabble. Every player knows that whosoever draws both wildcards will win nine times out of ten, assuming equal skill levels among players. In Reserve Scrabble, each player begins the game with the usual seven-tile hand and a reserve of two or more tiles. The reserve, which may be tapped whenever needed, contains a wildcard and an "s". (No wildcards or "s" tiles remain in the deck.) The difficult tiles, "j", "z", "x", "q", "c", and "v", are randomly distributed to the players' reserves and are not to be found in the deck. Thus, each player receives the same number of difficult tiles, although different ones. The problem of too many vowels or too many consonants lessens in severity, since every player has a wildcard and an "s" at his disposal.
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