My playing of the latest Crawl, 14.1, has resulted in some "Hm..." moments. For one thing, there's some kind of Ring of Liberalism I discovered in the Ziggurat Sprint. Could that just possibly be a tip of the hat to me or my regen.bat? Also, Death Knights are now recommended class for Ogres, as I maintained here in my blog was only right and just, all things considered. And then too, potions of poison now have a different description after my criticism. On a negative note, Spriggans had their wings clipped after I made note of their being better than any other race, which at one time they certainly were--back in the day when they could wear more armour. And lastly, Mummies have become empowered, now able to cast Vampiric Draining to regain hit points and benefit from rings of regeneration. Either my brainwaves are tuned into the same channel as the Devs or else there's another explanation. What I think is that a Dev or two has read this humble blog of mine, just browsing perhaps without really making a big fuss.
Well, enjoy! For I have long enjoyed the game and continue to do so. It is far better than its predecessors, although Larn did have rather a nice flavor, a personality, a culture all its own--but Larn has languished too long, while Crawl has flourished. I especially like Crawl's relatively new Sprint and the Zot Defender modules, for variety's sake, a bit of spice for an old-time crawler like myself. I will never in a thousand years get into the modern high-resource video games when my imagination can be easily and cheaply engaged by Dungeon Crawl, which has such superb strategic features. Thank goodness that some people continue to develop it and add amazing new features.
No comments:
Post a Comment