Mummies are not a popular species in Dungeon Crawl Stone Soup, and looking at the aptitude chart explains why--they suck at everything. By far, they are the weakest species on paper. It would seem that the developers hate Mummies and wish to defeat whoever plays them.
However, like vampires, mummies do not need to eat, so they can remain on a level for as long as they like until their aptitudes improve or they find whatever it is they are looking for. Unlike vampires, mummies do not lose their undead powers due to lack of food, and they regenerate without food.
I prefer to play mummies for a simple reason. Eating is a bother. Not having to eat allows me to focus upon more interesting aspects of the game. In addition, not having food occupying inventory slots allows a mummy to carry more. I believe that the ideal worshipper of Nemelex Xobeh is a mummy for any number of reasons, but being able to carry more decks of cards is certainly a big one.
I suspect mummies and vampires are an essential rationale the devs have for generating out-of-depth (OOD) monsters, in order to provide a modicum of risk to those players that hang around the lower levels biding their time and building up their skill levels.
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