As for the new Stone Soup team, well, I like what they've done. Gozag is my "go-to" God for Mummies. The devs have made some rather controversial changes. I do wish that they would do something besides adding a new God every other release. Polytheism is cool, but you know, new content is best, in particular for the higher levels. Let us expand the divine astral realms and allow the player to contend with the gods themselves. Also, there are more Hells to conquer, more demons and devils. What about Lovecraft's mythos? Nyarlhotep, oh my, and Cthulu! These would be interesting challenges to place before the high-level player. Do note that Lovecraft is long since dead, and copyright issues should be null, but of course, I am not a lawyer, and publishers are greedy. In my opinion, there are enough gods as it is, and some gods, such as Sif Muna, cry out to the gods for an overhaul. I can't think of any reason anyone would want to worship Sif Muna when Vehumut offers so much more to the spellcasting faithful.
My Dungeon Crawl Cheat page is laden with dust. Frequent references to Windows XP betray its antiquity. I could edit and add guidance for Windows 10, but why? I like the patina. I will never use Windows XP in this life. I tossed my last Windows XP install DVD. XP is best buried. It was good in its day, but its day is past. There are too many limitations and vulnerabilities. I remember frequent problems with Windows XP and more particularly, Windows 2000, which kept having Registry problems. I read all about the "hive," but still did not understand it. In the end, we must heed Microsoft when they say upgrade. It is their product, after all.
Will Dungeon Crawl survive? Probably not. At some point, the Devs will age to a point when they cannot be bothered anymore. It is the same with Wesnoth and other old games. The younger generation has very high expectations in terms of graphics and whatnot. I hope the Devs continue as long as they possibly can, because I think the game is awesome, but there are many who grow accustomed to modern gaming with high-resolution graphics. I prefer slow, turn-based gaming over realtime, with its emphasis on hand-eye coordination, and I believe there will always be a market for that, so perhaps there is a slender hope for Dungeon Crawl into the future.